THE
HUMANBODY1998
In a 2 man team I supervised
fourteen computer graphic sequences (20sec. to 2.5 mins each) for what
turned out to be the most ambitious science documentary ever
- THE HUMANBODY.
I had a large creative input
in this work, from the pre-vis stage to the final Flame edits. While Jarrod
Linton did an excellent job modelling components from scratch and modifying
scanned data and intricate models from the Visible Human Data collection,
I animated every sequence, completed all the texturing/lighting and managed
all rendering.
The aesthetics of the imagery
changed from sequence to sequence but the emphasis was on mimicking the
feel of what a medical scanner from the future would perhaps look like.
A lot of the work was designed to tie in with "Voxel View" volumetric
renderings (voxel view software is developed by vital images) of real
scanned bodies and to this effect a lot of time was spent degrading and
blemishing textures and models to achieve a deconstructed, real look.
Each sequence involved single
passes of each inherent element so that fine control was secured at the
edit stage. The project took 4 months in total for around 10 minutes of
animation - all work was done in Power Animator.
The HumanBody screened in Britain
on May 19th 1998 in seven parts, and has since been repeated on various
other channels and all across the globe often as a presenter-less version.
During the course of the year it also picked up a huge amount of awards
including NAB award for visual fx, four RTF awards including one for special
fx nad various BAFTA awards. As a science TV documentary it was revolutionary
to say the least and still today represents the reference standard by
which other are judged.
The sequences I produced won
2nd place at IMAGINA in the simulation category - you can view the entry
at the Imagina
homepage. The Humanbody is available in UK stores on VHS format.
Richard C. Morris
2001
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